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Estratégia para Trial of the Crusader

 
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Chakaal
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Registado em: Sexta-Feira, 12 de Junho de 2009
Mensagens: 303

MensagemEnviada: Qui Ago 06, 2009 9:44 am    Assunto: Estratégia para Trial of the Crusader Responder com Citação

Ainda n é uma estratégia detalhada, é mais uma listagem dos skills e um feedback de quem ja enfretou os bixos... mas ja ajuda =]


Gormok

He has two abilities. The underlined numbers may not be accurate.

Staggering Stomp - Infinite Range, .5 sec cast - Deals a staggering stomp that inflicts 9263 to 9737 physical damage to all enemies within 15 yards and interrupts spellcasting for 8 seconds.

If you have a cast bar, stay at range. He only does this to those in melee range.

Impale - 10 yd range, Instant - Inflicts 150% weapon damage to an enemy and causes it to bleed for 3500 to 4500 damage per application every 2 sec for 30 sec.
He does this to the tank. It's on a 10 second cooldown. We will use two tanks. After a tank gets his third stack, call for taunt and second tank will take it. That sets the time for the tank rotation. Once your debuff stack falls off, taunt it back. Repeat indefinitely.

Snobold Vassal - NPC - Similar to Yogg's Constrictors, but instead of the player being unable to move, the player is unable to use any abilities.
Kill asap. /target Snobold should make for quick dispatching on the part of the ranged dps. Might consider person with Snobold running to center so all ranged can hit macro and kill. Person with Snobold can call on vent, "Snobold in the center" or something to that effect.

I believe these are the same Snobolds that must be around for when Icehowl dies. Essentially, that means to get the Icehowl achievement, you are going to 21-man the encounter.


Pair of Jormungar - Acidmaw and Dreadscale

Paralytic Bite
- 5 yd range, Instant - Inflicts 12950 to 15050 Nature damage on an enemy and injects them with a paralytic toxin.

Paralytic Toxin - Infinite range, Instant - Applies a paralytic toxin that inflicts increasing Nature damage every 2 seconds and reduces movement speed over time until the victim is entirely paralyzed. Exposure to Burning Bile neutralizes Paralytic Toxin.

Paralytic Spray - 100 yd range, 1.1 sec cast - Sprays acid at an enemy and nearby targets, dealing 8325 to 9675 Nature damage and applying a debilitating paralytic toxin. (Wowhead database shows this to have a 10 yard radius)

Acid Spit
- 100 yd range, 1.1 sec cast - Deals 9250 to 10750 Nature damage to an enemy.

Acidic Spew - 100 yd range, Instant - Deals 2775 to 3225 Nature Damage per .25 sec to enemies in front of the caster.

Slime Pool
- Instant - Inflicts 5088 to 5912 Nature damage to enemy targets within the Poison Cloud.

Burning Bite
- 5 yd range, Instant - Inflicts 11100 to 12900 Fire damage to an enemy and coats them with Burning Bile.

Burning Bile - Instant - Deals 8325 to 9675 Fire damage to enemies within 10 yards. The Burning Bile of a jormungar is known to neutralize Paralytic Toxins.

Burning Spray
- 100 yd range, 1.1 sec cast - Sprays fluid at an enemy and nearby targets, dealing 8325 to 9675 Fire damage and coating them with burning bile.

Fire Spit
- 100 yd range, 1.1 sec cast - Deals 9250 to 10750 Fire damage to an enemy.

Molten Spew - 100 yd range, Instant - Deals 3700 to 4300 Fire damage per .25 seconds to enemies in front of the caster.

I have a hunch that either worm can be tanked at range and if they are, then they just do their Spit, as long as no one is in melee range, and then if someone is in melee range, they will Bite. This hunch is based on the video. I never saw Dreadmaw range tanked, but I suspect he can be. The benefit I see to a ranged on Acidmaw is that he'd never Bite, which means one less way for him to paralyze people. The downside is I don't think you could ever invite melee to DPS Acidmaw.

Either way, it's a two tank fight. One on Acidmaw and one on Dreadmaw. One of the tanks can be a caster or not. If both tanks are melee-oriented, then we'll have someone with Burning Bile run over to the Acidmaw tank from time to time to keep him from becoming paralyzed.

I couldn't get a feel for how the sprays were cast from the video. I only saw one spray in the time I was watching, but I might've missed it since it casts so quickly. I did notice the hunter pet was capable of geting Burning Bile (could've only come from Burning Spray), so all pet classes will need to be on top of calling their pets away from the rest of the raid lest they risk causing excessive damage.

Not sure if their abilities are affected by Nature and Fire resist. Assume yes for now.


Icehowl

Ferocious Butt - 8 yd range, Instant - Delivers a ferocious headbutt to an enemy, inflicting 69375 to 80625 Physical damage and stunning for 3 sec.
I'm not sure on this one. I saw the tank get hit with it several times and never die, unless those numbers are pre-armor, then they'd start to make more sense.

Arctic Breath - 100 yd range, Channeled - An icy breath that freezes targets in a cone in front of the caster, inflicting 20000 Frost damage over 5 seconds.
Similar to Sons of Hodir, it looks. Completely random targetting. Spreading out will be key to making this healable. Fortunately, he doesn't attack during this, so it might be feasible to have tank healers switch to raid for a few secs before doing back on tank. And maybe 4000 dps isn't that bad with Chain Heal.

Massive Crash - 1 sec cast - Leaps into the air and crashes down with massive force, dealing 11000 Physical damage to all enemies, stunning them, and knocking them back.
Can anyone say Gruul? He seems to follow it up with targetting a random raid member and charging them. I never saw the targetting raid member take damage, so I don't know if they got out of the way or if he just doesn't do damage. I would assume get out of the way, if you can, so he doesn't do damage though.

Whirl - 15 yd range, Instant - Whirls around, dealing 9250 to 10750 Physical damage to all nearby enemies and knocking them back.
Never saw this ability in play. The damage from it is so minimal though. Not really a concern to me since it seems to occur so infrequently and I don't see much other raid damage going around other than Arctic Spray.

Frothing Rage - Instant - Increases Physical damage and attack speed by 50%.
I saw him enter this once. It was after a Massive Crash and it said something about him trampling a player. Also noticed that he didn't get stunned. Two things here then: first, need to move out of that trample so he gets stunned; second, if we don't get out of the way, CD on tank and maybe hunter tranq or rogue anesthetic.
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Chakaal
Class Leader


Registado em: Sexta-Feira, 12 de Junho de 2009
Mensagens: 303

MensagemEnviada: Qui Ago 06, 2009 11:04 am    Assunto: Responder com Citação

videozinho...

http://www.youtube.com/watch?v=RPiRkl9s0ZI

eles n explicam porra nenhuma no video, mas da pra ter uma ideia da luta
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Chakaal
Class Leader


Registado em: Sexta-Feira, 12 de Junho de 2009
Mensagens: 303

MensagemEnviada: Sex Ago 07, 2009 6:01 am    Assunto: Responder com Citação

Deitamo o 10-men ontem!!


é pesadinho pros healers, mas conseguimos na 3a try =D
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Esfolador
Class Leader


Registado em: Terça-Feira, 27 de Janeiro de 2009
Mensagens: 243

MensagemEnviada: Sáb Ago 08, 2009 9:02 am    Assunto: Responder com Citação

Eh pesadinho pros healer mas deitamos!!
deitamos 25 na 3a try !!
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Chakaal
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Registado em: Sexta-Feira, 12 de Junho de 2009
Mensagens: 303

MensagemEnviada: Sáb Ago 08, 2009 11:27 am    Assunto: Responder com Citação

videozinho com explicação!!

http://www.youtube.com/watch?v=oEcCItDmIz0
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