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Rogue Leveling Guide !

 
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Markitolol
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Registado em: Quinta-Feira, 26 de Junho de 2008
Mensagens: 41
Localização: Herford, NRW, Alemanha

MensagemEnviada: Sex Ago 28, 2009 3:49 am    Assunto: Rogue Leveling Guide ! Responder com Citação

Bom pessoal, devido a demanda de whispers que venho recebendo do pessoal que está em dúvida de começar um char Rogue Class vim criar este tópico justamente pra passar um pouco de como é Upar um rogue, profissões a seguir, builds, aplly de poisons e etc.

Abaixo postei inicialmente um Guide Leveling Básico ( aos poucos vou traduzindo ) e incrementando!

Smile Obrigado!



1-10

For horde or alliance Rogues this will consist of beginner area quests, though at this point a Rogue can kill mobs so easily that any gaps between quests will easily be filled by a little bit of monster killing. Gear has no particular significance at this level so you should feel free to equip whatever you can find, and perhaps save up enough cash to train in swords.
11-20

Here’s where it starts to get interesting.

The horde has an early instance option called rage fire chasm, located in orgrimmar itself, in the cleft of shadow. This instance isn’t until roughly level 15-17 for most classes, but there are still many quests to be had in durotar or mulgore and particularly the barrens or silverpine will have quests of interest, as well as easily grindable monsters.

For the alliance you are without an instance for a little while longer, but there are many quests in loch modan and particularly good quest chains in westfall that will help you with your experience grinding.
21-30

At this point many horde and alliance will start leveling in the same places, doing the same instances etc. Obviously, this can be somewhat dangerous. But you’re a Rogue! That’s what it’s all about. Both horde and alliance tend to share the ashenvale stonetalon and one thousand needles zones, as they both have quests there for ranging through the 20s. Both factions may take an interest in each other’s home zone instances (Wailing Caverns, Dead Mines) though it may not be possible to obtain more than 1 or 2 quests for the opposite instance. As you reach 23-25 roughly both the alliance and horde will have Blackfathom depths open to them, which is actually a very entertaining instance with many useful drops for most classes.

Initially, alliance will want to do the Deadmines instance in westfall, as a major quest chain ends there and decent initial upgrades can be found. Afterwards ashenvale is a relatively safe place for the alliance to level, and as you get higher in the 20s duskwood is as well.

The horde will be eyeing Stonetalon Mountains as well as ashenvale, and one thousand needles becomes a viable leveling group towards the mid 20s as well, but first horde will have a productive instance in the form of Wailing Caverns, with several quests even being given right above the entrance. The instance isn’t as large as Deadmines, but is actually quite full with many bosses and even a large boss at the end that requires all the other bosses to be defeated.
31-40

Probably the most enjoyable level range in the game, this one is all about Scarlet Monastery. There’s a little something for everyone in scarlet monastery, and with 4 instances of varying levels most classes could pretty much level this whole range inside of it. Because of this it is usually extremely easy to get groups at any time of the day. If you’re planning on questing, the zones of Stranglethorn vale Desolace and shimmering flats section of one thousand needles are good places to go.
41-50

Most veterans will agree, this is the most annoying level range in the game. Though it may be, the addition of quests by blizzard shortly after release softened it up a bit. The first thing you’ll want to do if you’re done with Scarlet Monastery’s Cathedral is run Razorfen downs. A lot of people dislike this instance but it has several bosses and good gear available from it, though few quests. The instance is somewhat easy if you have a tank and healer that know what they’re doing. After Razorfen Downs you should be in the mid 40s, and you’ll be ready to do Zul’farrak. This would be a good time to take a break and do some quests, as several of the quests in hinterlands relate to an encounter in Zul’farrak as well as a chain quest or two that originates in tanaris, which is a great place to quest at this time as well. Along with tanaris the Badlands are suitable for questing at the beginning of the level range, dustwallow marsh and swamp of sorrows will help you along as well and there are a large number of quests from camp mojache in feralas. Towards the end of the level range you’ll likely want to start doing maraudon, a 47+ instance in desolace, as it has 3 sections all which contain invaluable upgrades for most classes, things you’ll be using until level 60 in many cases.
51-60

The home stretch. Though it requires more experience then probably the first 3 level ranges combined, it is probably the one you’ll notice the least. Who notices a little hardship when victory is so close?

You will probably still be doing maraudon by level 52, trying to get specific items unless you got really lucky on your previous runs, but at this point you can begin doing sunken temple in swamp of sorrows. Sunken temple contains mostly caster upgrades but if you’re a skinner you stand to bank pretty well off of it, as one of its sections is completely filled with green dragonkin. Sunken Temple is usually avoided once you can do Blackrock Depths however. On the other hand, Blackrock depths is probably the biggest 5 man instance in the game, there are a plethora of upgrades and items to get. Specifically, one of the best obtainable Rogue daggers outside of Molten Core and Battlegrounds drops off of Plugger Spazzring in the bar of Blackrock Depths, called the Barman Shanker.

At 58 (57 might be stretching it a bit) you can probably begin doing endgame instances such as Strathholm, Scholomance, and Blackrock spire and begin collecting your blue set from these instances.
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