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Heroic

 
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Chakaal
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Registado em: Sexta-Feira, 12 de Junho de 2009
Mensagens: 303

MensagemEnviada: Qui Set 03, 2009 2:24 pm    Assunto: Heroic Responder com Citação

On Gormok the Impaller:
- Impale hits MUCH harder (150% weapon damage instead of 100% weapon). Also the dot is ticking for 80% more damage than normal 25 and lasts 5 seconds longer. You can only let the debuff stack to 2 before a switch so you'll need 3 tanks. It also means you get 2 tanks sitting there with a massive DoT while a 3rd takes direct damage and a DoT. Even only stacking 2 debuffs in heroic mode, it will do more damage than a 3-stack in normal mode.
- Snobolds increase his damage by 15% each time they go out, and he has 5 to throw. The direct hit from Impale will be hitting for 35k at the end (after mitigation), and the dots will be ticking for huge amounts of damage. You'll want to start using abilities to remove the DoT after the 2nd round of tanks, and also have tanks using cooldowns while they are on the boss towards the end.

On Acidmaw and Dreadscale:
- The stationary Jormungar is going to own the raid if people aren't spread out. The acid will do about 5k every 2 seconds. If 1-2 people have it, it's healable. But if 5 people are grouped up and get it, healers are going to struggle keeping them up along with the tanks. The burn debuff is really an issue though, because multiple people in the raid with it are going to blow each other up. Burning Bile is 9k damage every 2 seconds to anyone within 10 yards. That is instant death for the raid if even a few people get this.
- Enrage: You could kill them kind of far apart in normal 25, but in heroic if one enrages I don't think you'll be able to heal through it. They need to go down together.

On Icehowl:
- Everyone HAS to spread out for his arctic breath. Normal 25 it did 20k damage over 5 seconds.. not enough to kill a raid member. In heroic it does 30k damage over 5 seconds. If more than a few people get hit with this, a few of them will die. Healers especially need to be spread apart, since multiple healers getting stunned for that spell will kill the raid.


On Jaraxxas:
-New spell The Touch of Jaraxxus inflicts 3900 to 4100 Shadow damage for 12 sec and causes nearby players to be effected by Curse of the Nether. An Aoe dot, spread out, may be able to be decursed.
-New spell Mistress' Kiss Next spell with a cast time interrupts that school for 8 sec and causes 8288 to 8712 Shadow damage.
-Incinerate Flesh increased to 85k healing instead of 60k.
-Buring Inferno (the raid wide AoE caused by healers not keeping up with Incinerate Flesh) now ticks for 8k per second for 5 seconds, so its a wipe if the healers are not quick enough.
-Mistress of Pain's Pain Spike now does 100% of a targets health over time.
-The fire from Legion flame now ticks for 12k.

On Twins:
-New spell Touch of Ligh/Dark The Val'kyr's Light touch has affected you, inflicting 4388 to 4612 Light damage to players under the effect of Dark Essence every 1 sec. The Touch of Light will not harm targets with the same attributes as it.
-New spell Surge of Light/Dark Pulsing a Surge of Light Inflicting 1500 damage every 2 sec to Dark enemies.
-Shield health increased from 700k to 1.2 million.

On Anub'arak
-Leeching swarm ticks for 20% of health as opposed to 10% per second.
-New add Nerubian Ice Darter.

- Anub'arak also only spawns 6 frost orbs for you to kill to create Permafrost at the start of the fight, and they do NOT respawn. You have to learn how to deal with the fight only using them very sparingly.


Source :[url] http://www.tankspot.com/forums/f218/54695-will-heroic-versions-harder.html [/url]
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